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Jacson | ||||||||||
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| Interface Summary | |
| JacsonChunkDrain | Something where chunks disappear. |
| JacsonChunkSource | Something where chunks come from. |
| JacsonEvaluator | Something that evaluates incoming chunk sequences. |
| JacsonFilter | A JacsonFilter is a ChunkSource, that processes chunks from a preceeding source. |
| JacsonNames | Holder interface of common names. |
| JacsonPlainChunkSource | Interface for a "real" source ie not a Filter |
| JacsonPrintReport | A JacsonReport that writes to a PrintWriter. |
| JacsonRegistrable | Interface for everything allowed in
the JacsonRegistry |
| JacsonReport | A Report, that is something that takes certain events and know where to put it. |
| JacsonReporting | Describe object which can hook up a state or report. |
| JacsonSelect | A SelectionExtractFilter and
SelectionFilterFilter
plugin class, that cuts a chunk into pieces. |
| JacsonStately | Describe object which can hook up a state. |
| SelectionResult | Interface for what can be returned by a JacsonSelect. |
| Version | Marker Interface to hold generation stamp at build time. |
| Class Summary | |
| Jacson | The master Object to be used when Jacson is embedded into
other programs and also a main() driver to enable
Jacson on the commandline. |
| JacsonBlock | Special Evaluator to actually perform whole standard processing. |
| JacsonGeneric | This class extends Jacson and offers the possibility to configure
JacsonSources instead of creating them programmatically The JacsonSources used by GenericJacson have to implement GenericJacsonChunkSources. |
| JacsonReader | Wrap a Jacson into a FilterReader. |
| JacsonRegistry | Registry for id/idref setup and everything else needed at config time. |
| JacsonState | The state of the Jacson Engine. |
| JacsonTail | Class to implement main() program to watch text files for changes. |
| PluginBase | Abstract base class for easy creation of Plugin classes. |
| Exception Summary | |
| JacsonConfigException | JacsonExceptions which occur during configuration. |
| JacsonException | Well, of course we need our very own exception. |
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Spieleck | ||||||||||
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